New server · Coming soon

Astera x10

A faster-paced companion to Mythos — same Interlude ruleset, tuned to x10 rates.

Coming soonInterlude · Rates x10

Launch countdown

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Launch date hasn't been set yet — the countdown above starts ticking the moment it is. Follow Discord to be the first to know.

Draft ruleset — Astera currently mirrors Mythos's Interlude rules and features below. Rates, timers and adjustments will be reviewed and finalized before launch.

  • No Wipe!
  • Botting and AFK Farm is Forbidden
  • Dualbox = 2 Windows Max
  • No Dualboxing in Epics
  • Astera X10 = New Server

General Rates

  • Xp/Sp: x4 (x6 with VIP) — free 12h VIP by voting, or buy 1 month VIP with Donation.
  • Adena: x2 (x3 with VIP)
  • Drops: x2 (x3 with VIP)
  • Seal Stones: x1 (x1.5 with VIP)
  • Normal Raids: x1 (x1.5 with VIP)
  • Spoils: x2 (x3 with VIP)
  • Quests: x2 (drop is x2 and reward is x1). Many quests don't have a 100% drop rate, so quest item drops vary by location — most major quests are x1-2 quest item drops per mob.
  • Epic Jewel Drop: x1
  • Party Xp/Sp: Base Retail Rates
  • Safe Enchant: +3
  • Maximum Enchant: +18
  • Scrolls (Fighter Weapons): Standard 70% at +4, then 60% until +15, then 35% until +18.
  • Scrolls (Mage Weapons): Same as Fighter Weapons.
  • Scrolls (Armor): Standard retail gradient rates but slightly improved.
  • Blessed Scrolls (Weapon): Additional 5% chance to succeed enchant.
  • Blessed Scrolls (Armor): Additional 5% chance to succeed enchant.
  • Soul SA Crystals: Retail Soul Crystal leveling process. Rift is a standard 8 minutes for shifting rooms, with a 35% chance to teleport to Anakazel when shifting normally (7% via chance card). Anakazel & Ember: 10% chance for full party to reach stage 13. Valakas/Antharas/Frintezza: 10% chance for full party to reach stage 13.

Basic Features

  • Mammon (S Grade): Players can't equip it for the first month (crafting, unsealing and drops still available).
  • Mammon (A Grade): Players can't equip it for the first 1.5 weeks (crafting, unsealing and drops still available).
  • Mammon: All A and S grade raids will be dead the first week (excluding subclass/noblesse raids).
  • Mammon Merchant & Blacksmith: Located in Giran.
  • Giran Castle Town: Main Town.
  • GM Shop: Up to B Grade (A/S grade shots purchasable at a higher price).
  • Gatekeeper: Standard retail teleporter, free to use. Special Gatekeeper teleports to Cata/Necros, Primeval Island, Pagan's Entrance and Zaken's Ship.
  • NPC Buffer: All important buffs, 2h duration.
  • Hotsprings buffs: Obtainable from monsters as usual; scrolls also purchasable from the GM Shop with event medals or Coins of Luck.
  • Anti-buff protection: Toggle on/off with left click.
  • Cancel Buffs: Double left-click individual buffs to cancel them.
  • Mana Potions PvP (Flagged): 500 MP instant + 16 MP/sec for 30s = 1000 MP total
  • Mana Potions PvE (Unflagged): 500 MP instant + 33 MP/sec for 30s = 1500 MP total
  • Buff slots: 24 + 4 — four additional slots over Retail.
  • Weight limit: None.
  • Grade penalty: D/C/B/A/S grade penalty applies for using items above player level (same as Retail).
  • Inventory slots: 250 for normal races, 290 for Dwarves.
  • Private Store: Sell limit increased to 5 items for all classes.
  • Offline shop: Set up shop, exit the game, and it stays online even with your computer off.
  • View Drops: Shift + Left click on monsters to see the droplist.
  • Auto Loot: Enabled.
  • Auto Learn Skills: Enabled.
  • No custom items: All gear is standard.
  • Adena / Gold Bar exchange: Double-click 500,000,000 Adena to convert to a Gold Bar, and vice versa.
  • Raid Boss Manager: Shows respawn time for level 60+ bosses with 1 hour of random respawn.
  • Stackable items: Enchant scrolls, life stones, book of giants and other books.

Professions

  • 1st Class Transfer: 20,000 adena (NO QUEST).
  • 2nd Class Transfer: 200,000 adena (NO QUEST).
  • 3rd Class Transfer: Quest required (QUEST or DONATE).
  • Sub-Class: Quest required (QUEST or DONATE) — see the Donate section in the GM Shop (Red Pipette Knife is free in the GM Shop quest section so players aren't required to fight Baium).
  • Noblesse: Everyone must kill Barakiel, even those who donated to skip the quest (QUEST OR DONATE) — see the Donate section in the GM Shop.

Olympiad

  • Opens: After the first month.
  • Live Ranking Leaderboard: Scores update every 60 seconds, visible on the Community Board (Alt-B).
  • Competition period: 1 week. Monday is a 24-hour validation period.
  • Start / End: Starts Tuesday, ends Sunday 23:59 UTC.
  • Enchant cap: Weapon and armor enchants are capped to +6 inside Olympiad. Items above +6 work normally outside Olympiad — status shows the real enchant, but damage inside the arena is based on +6.

Raid Bosses

  • D/C/B Grade Raids: 11–13 hour respawn.
  • A/S Grade Raids: 15–17 hour respawn.
  • Barakiel, Cabrio, Hallate, Kernon, Golkondal: 7–9 hour respawn.

Epic Bosses

  • Core (Lvl 80): Monday 19:30 UTC and Wednesday 22:30 UTC.
  • Orfen (Lvl 80): Monday 19:30 UTC and Wednesday 22:30 UTC.
  • Queen Ant (Lvl 80): Tuesday 18:30 UTC and Thursday 22:30 UTC.
  • Zaken (Lvl 80): Tuesday 18:30 UTC and Thursday 22:30 UTC.
  • Frintezza (Lvl 85): Friday 21:15 UTC (Week A) and Sunday 20:15 UTC (Week B).
  • Baium (Lvl 80): Friday 21:15 UTC (Week B) and Sunday 20:15 UTC (Week A).
  • Antharas (Lvl 80): Saturday 20:15 UTC (Week A).
  • Valakas (Lvl 85): Saturday 20:15 UTC (Week B).
  • Logged off in a PvP or Epic zone: 15+ minutes offline gets you kicked to town.
  • Antharas / Valakas heart: Boss spawns after 5 minutes instead of the standard 20.

Events

  • Deathmatch: Opens 1 week after server opening.

Event Medal Rewards

  • Active Players: Every 20 minutes online, get 1 Event Medal, anywhere.
  • AFK Players: AFK 5+ minutes pauses the reward timer; resumes on return.
  • Disconnects: 10 minutes to return without losing active time.
  • Example: Active 19 minutes, disconnect, return after 9 minutes — reward arrives 1 minute later.
  • Deathmatch: Also awards Event Medals.
  • GM Shop: Exchange Event Medals for rewards (Event section).

Vote Rewards

  • Vote for us every 12 hours: Support the server for rewards.
  • Voter Coins: Tradable — earned by voting on the linked sites.
  • Claim Voter Coins: After voting, go to Vote Manager and click each link to collect.
  • Use Voter Coins: Go to GM Shop → Vote Reward to see available items.
  • VIP: Free 12-hour VIP available via Voter Coins.

Donations

  • COL (Coin of Luck): Tradable donation currency for character cosmetics, Noble, Subclass, 3rd Class quest skip and more.

Life Stone Skill Chance

  • Augmented weapons: NOT tradeable.
  • Normal Grade Life Stones: 2% chance of getting a skill.
  • Mid Grade Life Stones: 4% chance.
  • High Grade Life Stones: 6% chance.
  • Top Grade Life Stones: 8% chance.

Voiced Commands List

  • .acp: Auto potions menu.
  • .xpon / .xpoff: Enable or disable XP gain.
  • .join / .leave: For use in events.

Toggle On/Off List

  • Anti-Buff: Left click to toggle on/off.
  • Auto Potions: Right click to toggle on/off.

Server Distinctives

With Augmentation information being pretty vague and often contradictory on many sites/servers, the following clarifies how the Augmentation numbers look for some of the most popular augments:

  • Active
    Blessed Body: +750 HP
  • Battle Roar: 15% HP
  • Prayer: 12% Bonus HP Recovery
  • Empower: 15%
  • Might: 7.5%
  • Duel Might: 7.5%
  • Focus: 20%
  • Wild Magic: 20%
  • Shield: 7.5%
  • Magic Barrier: 15%
  • Celestial Shield: 8 seconds
  • Reflect Damage: 15%
  • Clarity: 15% Reduction
  • Refresh (CD Reduction): 15%
  • Passive
    Empower: 15%
  • Might: 7.5%
  • Duel Might: 7.5%
  • Shield: 7.5%
  • Magic Barrier: 15%
  • Focus: 20%
  • Wild Magic: 20%
  • Prayer: 12% Bonus HP Recovery
  • Reflect Damage: 15%
  • Clarity: 15% Reduction
  • Individual Augment Transfer System
    NPC: Lets players transfer the Augment Skill from one of their weapons to another of their own.
  • Deleveler NPC
    NPC: Lets you delevel yourself for a small COL fee.

Class Adjustments

  • Any class with a summoned pet can log out or unsummon and the pet retains its buffs when resummoned, just like a player.
  • Pets that die in combat with Noblesse Blessing retain their buffs on resummon, like a player resurrected with Noblesse (Necromancer pets excluded).
  • Bladedancer/Swordsinger damage increased in PvE, PvP and Olympiad.
  • Gladiator/Tyrant damage increased in PvE/PvP (Olympiad damage reduced slightly).
  • Summoner, Daggers, Warcryers, Overlords: PvE damage increased.
  • Small Olympiad damage increase for Bounty Hunters, Healers, SPS/SPH/Sorcerers.
  • Titan damage reduced by 10% overall; critical damage with Blunt weapons reduced slightly while Zealot is active.
  • Titan damage with Bow reduced by 10% while Frenzy is active.
  • Elemental Summoner Olympiad damage reduced by roughly 5%.
  • Magical critical rate capped at 50%.
  • Dagger skill lethal chances reduced by half.
  • Tank aggro generation increased by 25–50% at all skill levels.
  • Buffs cancelled by Hero Pole/Sorc/SPS/Banes/Bosses/Mobs return after 60 seconds.
  • Hard CC (Anchor, Silence, Fear, etc.) durations reduced by 25–50% from retail.
  • Tyrant/Archers/Daggers suffer an 8% P.Def penalty while wearing Heavy Armor.
  • Tank aggro skills can pull without targeting first, unlike retail.
  • Cardinal Cleanse can only target flagged/red/at-war targets unless in your party, clan or ally.
  • Touch of Death HP cost reduced from 1000 to 250.
  • SWS: Added an aura that reduces party damage taken by a small amount.
  • SWS: Added a self-buff that increases offensive stats for a short period.
  • BD: Added an aura that increases party damage done by a small amount.
  • BD: Added a self-buff that increases defensive stats for a short period.
  • SE: Added an aura that increases party M.Atk, speed and accuracy.
  • SE: Added a debuff that severely reduces shield block chance/amount, with a small chance to CP Lethal.
  • EE: Added an aura that reduces party mana cost and increases shield block, evasion and stun resist.
  • EE: Added a cooldown that lets EE heal their group periodically.
  • Maestro: Mechanical Golem attacks now function as if a polearm were equipped.

Item Adjustments

  • Soul Token / Greater Soul Token currencies added to the drop table of every boss that can level Soul Crystals — bosses that level to 11/12 drop Soul Tokens, those that level to 13 drop Greater Soul Tokens.
  • Raid Tokens drop from all level 60–80 Raid Bosses, in addition to standard loot — A Grade Raid Tokens from A-grade droppers, S Grade from S-grade droppers. Turn in at the GM Shop for A/S grade recipes, Stakato Fangs, life stones and enchants.
  • Trade adena plus several Regular enchant scrolls at the GM Shop Scrolls tab for Blessed Enchants of the same grade.
  • Core Ring: +65 bonus armor. Orfen Earring: +25% Shield P.Def & 30% Spell Interrupt Resist — added to increase interest in contesting these bosses.
  • SA: MP Regeneration increased from 0.54 to 5 mana per tick (1 tick = 3 seconds).
  • SA: Empower changed from 60 to 250 M.Atk.

NPC Adjustments

  • Bosses cannot receive healing from players or any skill classified as a buff.
  • The party-kill penalty for Varka/Ketra allied monsters removed; the player penalty for killing an allied Ketra or Varka remains.
  • Ground shakes, sky turns red, and a server-wide announcement fires 15 seconds after an Epic Raid Boss spawns.
  • Frintezza CC requirement lowered from 4 CC to 3 CC.
  • Reflect added to the Core epic boss.
  • Bosses port back or stop chasing if kited too far from their spawn point.
  • Lifestones added to many monsters in the Monastery of Silence.
  • Monastery of Silence monsters take increased Bow damage; Imperial Tomb monsters take increased Dagger damage.
  • Hero and Commander Rift dimensional fragment costs increased roughly 10x and 5x respectively.

System Adjustments

  • PvP zone added to all epics and high-level raids (Subclass/Noblesse bosses excluded).
  • Players logged off in PvP (flag) zones for 15+ minutes are ported to town.
  • Clan level 6/7/8 member requirements reduced from 30/80/120 to 10/60/80.
  • Clan kick/leave penalty reduced from 24 hours to 2 hours.
  • .clanfee: Clan leaders can set an adjustable member fee on a 7 or 14 day cycle.